You can do all your setup and grey-boxing, then very quickly export things to digital content creation tools (DCC), such as 3ds Max, Maya or Maya LT, have the artists finalize the content, and safely merge your changes back into those Assets to continue your work in Unity. By doing this, it enables you to round trip very easily and save loads of time. The Exporter enables Autodesk tools to be aware of your Unity project and the location of your Assets folder. Thats it, lands perfectly in Unity, 0 rotation and 1:1 scale. Just Apply Scaling to FBX Unity Scale and Apply the Transform. But if you gonna export from Blender for Unity, for the love of all vertices, SET YOUR FBX EXPORT SETTINGS. The FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017.3 or later, to any application that supports FBX, and back again with minimal effort. RT FelineEntity: Dear 3D virtual artist peers, I love you. The Unity FBX Exporter is available in Preview via the Package Manager from versions 2018.3 and up.
The built-in Unity FBX Importer provides support for:Īnimation and animated custom properties (when present in the FBX file)